Added: March 31, 2013, 2:58 p.m.
FOV: 96.733° (larger dimension)
Focal length: 0.668 × height
Scene: foyer
Scene correct:
True
Whitebalanced:
True
Scene label correct votes:
Scene label correct score:
Whitebalance votes:
Whitebalance score:
Flickr user: theaterderkuenste
Flickr ID: 4768299620
License: Attribution 2.0 Generic
(Credit: Theater der Künste)
Material segmentations
Users were asked to draw around regions of a single type of material.
Vanishing points
Each color corresponds to one vanishing point. Hover over the points on the right to see the full lines.
Whitebalance points
Users were asked to click on points that are white or gray.
Each color corresponds to one user.
Median chroma- 12.256 (10.6 s)
- 10.657 (10.2 s)
- 8.884 (3.9 s)
- 11.000 (3.44 s)
- 6.932 (2.55 s)
Human reflectance judgements
Our user interface for collecting annotations shows the user
an image and asks them, for a particular pair of pixels
(indicated with crosshairs and labeled Points 1 and 2), which
of the two points has a darker surface color. The user can then
select one of three options: Point 1, Point 2, and About the
same. We ask users to specify their confidence in their
assessment as Guessing, Probably, or Definitely, as was done by
[Branson et al. 2010].
We aggregate judgements from 5 users for each pair of points
and use the CUBAM machine learning model [Welinder et al. 2010]
to model two forms of bias.
See our publication for more details.
Our user interface
Intrinsic image decompositions
The input image is decomposed into a "reflectance" and "shading" layer. Note that the reflectance layer is listed twice: color (left) and grayscale (center). Decompositions are ordered by error and then runtime (best on top). The parameters for each algorithm are the same for all photos; they are set to the values that produce lowest mean error (WHDR) for all photos. See our publication for more details.
Algorithm: garces2012_clustering
Parameters:
- km k: 8
- remap gamma 2 2: False
Result:
- Weighted human disagreement rate (WHDR): 23.1% (δ: 0.1)
- WHDR for equal edges only: 0.4419
- WHDR for inequalities only: 0.0745
- Runtime: 14.4 s
Algorithm: bell2014_densecrf
Parameters:
- abs reflectance weight: 0
- abs shading gray point: 0.5
- abs shading weight: 500.0
- chromaticity weight: 0
- kmeans intensity scale: 0.5
- kmeans n clusters: 20
- n iters: 25
- pairwise intensity chromaticity: True
- pairwise weight: 104
- shading blur init method: none
- shading blur sigma: 0.1
- shading target norm: L2
- shading target weight: 20000.0
- split clusters: True
- theta c: 0.025
- theta l: 0.1
- theta p: 0.1
Result:
- Weighted human disagreement rate (WHDR): 27.0% (δ: 0.1)
- WHDR for equal edges only: 0.5345
- WHDR for inequalities only: 0.0742
- Runtime: 279.7 s
Algorithm: grosse2009_color_retinex
Citation:
Roger Grosse, Micah K. Johnson, Edward H. Adelson, William T. Freeman. "Ground truth dataset and baseline evaluations for intrinsic image algorithms".
Proceedings of the International Conference on Computer Vision (ICCV).
http://www.cs.toronto.edu/~rgrosse/intrinsic/.
Parameters:
- L1: True
- threshold color: 0.7
- threshold gray: 0.5
Result:
- Weighted human disagreement rate (WHDR): 27.4% (δ: 0.1)
- WHDR for equal edges only: 0.4428
- WHDR for inequalities only: 0.1488
- Runtime: 177.6 s
Algorithm: grosse2009_grayscale_retinex
Citation:
Roger Grosse, Micah K. Johnson, Edward H. Adelson, William T. Freeman. "Ground truth dataset and baseline evaluations for intrinsic image algorithms".
Proceedings of the International Conference on Computer Vision (ICCV).
http://www.cs.toronto.edu/~rgrosse/intrinsic/.
Result:
- Weighted human disagreement rate (WHDR): 27.4% (δ: 0.1)
- WHDR for equal edges only: 0.4428
- WHDR for inequalities only: 0.1488
- Runtime: 229.2 s
Algorithm: shen2011_optimization
Parameters:
- rho: 1.9
- unmap srgb: False
- wd: 3
Result:
- Weighted human disagreement rate (WHDR): 32.5% (δ: 0.1)
- WHDR for equal edges only: 0.6129
- WHDR for inequalities only: 0.1124
- Runtime: 245.5 s
Algorithm: zhao2012_nonlocal
Parameters:
- chrom thresh: 0.001
- gamma: False
- texture patch distance: 0.0003
- texture patch variance: 0.03
Result:
- Weighted human disagreement rate (WHDR): 44.3% (δ: 0.1)
- WHDR for equal edges only: 0.5644
- WHDR for inequalities only: 0.3533
- Runtime: 38.8 s
Algorithm: baseline_shading
Result:
- Weighted human disagreement rate (WHDR): 46.7% (δ: 0.1)
- WHDR for equal edges only: 0.8978
- WHDR for inequalities only: 0.1488
- Runtime: 0.1 s
Algorithm: baseline_reflectance
Result:
- Weighted human disagreement rate (WHDR): 57.5% (δ: 0.1)
- WHDR for equal edges only: 0.0000
- WHDR for inequalities only: 1.0000
- Runtime: 0.1 s